﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace DualityClient.Screens
{
    public class LevelScreen : Screen
    {
        public LevelScreen()
        {
        }

        public override void Update(GameTime gametime)
        {

        }

        public override void Draw(GameTime gametime)
        {

        }
    }
}
